Map tiles exposed
Posted by murat on July 20, 2009 · Leave a Comment
When writing an LBS application, you have many different options when it comes to map tiles.

At Centrl, we have licensed map tiles from Microsoft (data supplied by Navteq) for use on the iPhone and BlackBerry. We pay Microsoft per transaction, which is 8 map tiles downloaded from their map tile servers.
And we use Google map tiles (data supplied by TeleAtlas and more) on our website and on the Android (through the native Android Maps component).
Now there is one more option on the new iPhone 3.x SDK: a native Maps component that comes with map tiles from Google. We think this is going to make writing LBS apps on the iPhone much easier since there will be one less issue to worry about.
But no matter where you get your map tiles, you will find that, somewhere in the world, some user will definitely be dissatisfied with the accuracy, detail and zoom level of your map tiles. So you will have to go that country, find a local partner and customize your map tiles for that location to satisfy your customers.
It’s interesting that nobody has thought of creating a network of local partners that someone can just go and choose from, like a smorgasbord of high-quality local content that is aggregated very conveniently.
Furthermore, there are even companies that will fly over a specific area for you and create super high-precision map tiles for you. Now imagine all this were offered as a single menu where you could purchase from
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Unype featured on GeoWeb Report
Posted by murat on November 2, 2008 · Leave a Comment
Peter Verkooijen from GeoWeb Report was kind enough to interview me last week about Unype and the future of geoweb applications. Here is the video:
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What is Unype?
Posted by murat on September 4, 2008 · Leave a Comment
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Social networks starting to move towards richer interaction models
Posted by murat on August 25, 2008 · 2 Comments
Hi5 today announced that they will integrate an embedded virtual world platform that they had acquired earlier this year into their service.
Hi5 is one of the most popular social networks and its userbase is mostly outside the US. They clearly see the value in having their users interact with each other more in real-time, rather than the current bulleting-board-like model where a user posts something and you see when you ‘refresh’ your page.
With a dynamic real-time interaction model like Unype, users do not have to refresh their homepage or relogin to the service to see what is new. Each new action, post and event is propagated to all live clients in real-time. Unype’s backend has been fine-tuned to support just that.
We are looking forward to seeing more social networks develop and employ more real-time interaction models.
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Eric Redlinger joins Unype and Unype on the iPhone
Posted by murat on August 7, 2008 · Leave a Comment
We are extremely excited to have my friend Eric Redlinger join Unype, bringing along his deep research and development expertise on mobile devices, especially the iPhone.
We are also excited to present Eric’s immediate contribution: initial screenshots of an early version of Unype on the iPhone:


Eric’s previous projects include work on the popular multiuser media-synthesis platform KeyWorx project and several innovative iPhone applications: DropCopy, a wireless file transfer utility that has already been downloaded over 300,000 times in just 4 months and the shape-shifting MrMr, an amazing iPhone app that can morph its GUI on the fly according to instructions sent from a server.
We are excited to innovate on the iPhone to bring new kinds of user-focused experiences to the device.
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Simplified look and more connection points in Unype!
Posted by murat on July 25, 2008 · Leave a Comment
Along with the new and greatly simplified GUI thanks to feedback from all of you, now Unype also has more ways to connect with others. Here is the latest look:
Here are some of the improvements:
* Simplified GUI. We got rid of the screen clutter to make it easy to get to where you want to get. “Items” and “Tours” have been simplified into the “Shared” tab.
* New ‘quick-access’ latest visitors, voters, contacts, who added me, most popular view. This is a dynamic view of who is looking at you, who is voting for you, who added you. You can also see the list of most popular users and see if you have made it in there!
* Better online users view. The new online users view located to the left of the map gives you a better view of the users that are online in the system. Note that, this view is now ‘collapsible’. You can hide it if you want to see more of the map view.
* Number of profile views! Now you can see how many times a user’s profile has been viewed.
* Popularity! Now, you can vote for users on their profile and also see how popular they are.
We just passed the 160,000 users mark and as always, we are looking forward to more of your feedback, please email us directly at murat at unype.com!
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Future of the internet is in the photo below

I found this photo at one of the ‘funny things’ websites. And I don’t think it’s funny at all.
Actually I think these people are having a better experience of the internet than you and me right now.
Look at how they are pointing each other to some of the articles on the ‘internet’. Which of us can do it now? They can point an article to each other and then talk about it in real-time. Again, we cannot do it. The most we can do, which is leaving comments on a blog or a BBS would be like leaving post-it notes on this ‘board’ and then leaving without talking to anyone here. Not very real-time or satisfying. These people can have real-time conversations about the content. They are definitely having a better experience than any of us.
On the other hand, for the future Lively, Vivaty, Metaplaces etc are sharing the same vision with Unype: Being able to connect with people in the same ‘virtual’ location in real-time. Unype has a twist, where ‘that virtual location’ is actually a ‘real’ world location. Like Times Square. Or Central Park. Or your backyard.
So Unype can build location-based services on top of its services, as well as ‘permission-based’ location-based advertising. We are building our ’smart’ location-based advertising platform in a way that ‘any’ location-based application developer will be able to plug into it through APIs.
We welcome any location-based application developers out there ( mobile or desktop ) to contact us (murat theatsign unype.com ) and learn more about the platform. It frees you from having to develop a smart location-aware ad-serving platform and at the same time, it would optimize your monetization.
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Google’s Virtual World “Lively” goes live
Posted by murat on July 8, 2008 · Leave a Comment
Google has just released their virtual world project Lively. Product Manager Niniane Wang says the project came out of the personal 20% time.
At first look, Google seems to be competing with ExitReality, SceneCaster and Vivaty. There is certain friction in terms of a plugin download/install and it only works on Windows XP/Vista with Internet Explorer and Firefox (Out of the four products, SceneCaster is the only one that is Flash-based, all the rest require a download/install).
Google seems to be targeting the self-expression market like the other competitors. You create rooms, decorate the rooms and invite your friends one by one to your room to chat with them. They also have plans to have tighter integration with social networks.
When you launch Lively, you sign in one more time even if you are already logged into your Google account. Then you pick a username and Lively creates an empty room for you.
Then you are presented with options to fill your room with sounds and ’shop’ for room shells or use one of the existing ‘free’ shells (Obviously they plan to make money by creating a market for virtual goods, be it shells or other items you can put in your room).
Looking at the installed files, one can easily see that Lively is using DirectX9, Microsoft Visual Studio 7 runtime (2 versions behind the current one), their models are in Gamebryo format and their UI is built with Flash (swf).
Lively currently has the early VRML 1.0 look, and is not going for the high-quality rendering approach. Avatars are almost flat-shaded with a cartoon-filter.
Overall, this is a very exciting development given the size and reach of Google. I am sure Lively will bring more people into the realm of virtual worlds and validates Unype’s approach that people are looking to connect with each other in real-time on the web, be it on a map or in a cartoon room.
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Metering the internet: it’s not just the size
Posted by murat on June 3, 2008 · Leave a Comment
Lately Comcast and Time Warner have been considering charging users extra if they go over a set limit.
Here is why I think this is a very bad move for consumers, these ISPs and the progress of the functionality on the internet:
Last week, I’ve been using the internet in a location where there is a 4GB monthly limit. When I am in New York on my cable connection, I do not even pay attention to whether the website I am on is using Ajax to pull some data in the background or if it is refreshing its content every 2 minutes, or if the website I am about to go to has lots of heavy images or auto-start videos on it.
But here, using the internet has become a mental sport of pausing before every click and fighting with the websites that refresh their content automatically, constantly. I do not get into the flow of the applications that I am using, instead I am always thinking ‘how many bytes was that’.
This is bad news for the SaaS industry. If users have the option to use Photoshop locally, they will opt to do so instead of metering up a megabyte everytime they edit their photo.
This is bad news for (social) media. Suddenly all these auto-start videos and your friend’s 1088 photos from beautiful Faroe Islands will not be easy clicks.
This is bad news for advertisers, as even Google now is considering pushing display ads and youtube is considering video-ads. Where else do the ads cost you money to see?
As related to Unype, this is bad news for all virtual worlds and Google Earth and Microsoft Virtual Earth. Everytime you move, you are pulling down a whole new set of images/models.
The worst part is, all this pausing before clicking makes for a miserable internet experience and with all the existing friction out there already for customer acquisition, you don’t want another extra thick layer of ‘how much data will squibloo pull down when I go there’.
This is bad news for these ISPs as well. A lot of customers will definitely switch over to fiber or DSL even if the limits are very high (Comcast thinking 250GB and Bend Communications already applying 100GBs). It’s not the size of the allowance in this case, rather the complete mind-shift that destroys the joys of hours of clicking-through to find the end of the internet.
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Jeff Pulver’s breakfast (with friends) in NYC
This morning I was at Breakfast with Jeff Pulver and friends. A supremely interesting and entertaining event with 101 people at Friend of a Farmer near Union Square.
When you enter, you are presented with your social networking toolkit:
which is two large name tags and bunch of small stickers for real-time social ‘tag’ging. You write down “cool”, “new york”, “internet video”, etc. on the small stickers and quite literally put them on people you are talking to, a very entertaining and quite literal social tagging experience. I think it’s brilliant, I felt the urge to tag everything on the way home on the subway “nice shoes”, “annoying ad”, etc ![]()
One thing of note was I had a chance to meet and chat with David Troy of TwitterVision fame. Unype shares a lot of characteristics with Dave’s work (which also includes FlickrVision and the new spinvision.tv). TwitterVision and FlickrVision are also featured at the new MOMA exhibit, Design and the Elastic Mind, definitely check it out.
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